OVERVIEW.
Secure Terminal Hacking Simulator
Project Overview A tense, time-attack puzzle game built in Unity simulating a retro-futuristic terminal breach. Players must solve layered, systemic security modules to defuse a catastrophic threat, all bound by a persistent, global 26-minute countdown.

Core Gameplay Modules
The Override Grid: A 3x3 spatial logic puzzle. I utilized Unity
Scriptable Objectsto engineer a data-drivenLevel Tiersystem, allowing for seamless difficulty scaling, procedural scrambling, and custom pattern injection without altering the core C# codebase.The Unification Protocol: An 8-slot mechanical puzzle requiring players to align terminal shapes. I designed and programmed 6 distinct systemic shape behaviors, each executing unique positional logic when interacted with.

Technical Achievements & Skills Showcased This project serves as a vertical slice of my dual skillset as a Game Designer and Unity Developer, highlighting industry-standard architecture:
Event-Driven Architecture: The 26-minute global timer utilizes a Singleton pattern and Observer events to decouple UI from logic, seamlessly halting gameplay to trigger a cinematic detonator cutscene at exactly 00:03.
Custom Editor Tools: I wrote custom layout scripts (
Proportional Grid Layout) that execute within the Unity Editor to ensure the UI scales perfectly across any screen resolution.
Game Feel & "Juice": Enhanced the retro CRT terminal aesthetic with a centralized
Sound Managerfor overlapping audio and dynamic screen-shake coroutines to give tactile weight to the digital interface.







