Development

Game 2D

Puzzle

Unity

26

2D-Puzzle

OVERVIEW.

Secure Terminal Hacking Simulator

Project Overview A tense, time-attack puzzle game built in Unity simulating a retro-futuristic terminal breach. Players must solve layered, systemic security modules to defuse a catastrophic threat, all bound by a persistent, global 26-minute countdown.

Core Gameplay Modules

  • The Override Grid: A 3x3 spatial logic puzzle. I utilized Unity Scriptable Objects to engineer a data-driven Level Tier system, allowing for seamless difficulty scaling, procedural scrambling, and custom pattern injection without altering the core C# codebase.

  • The Unification Protocol: An 8-slot mechanical puzzle requiring players to align terminal shapes. I designed and programmed 6 distinct systemic shape behaviors, each executing unique positional logic when interacted with.

Technical Achievements & Skills Showcased This project serves as a vertical slice of my dual skillset as a Game Designer and Unity Developer, highlighting industry-standard architecture:

  • Event-Driven Architecture: The 26-minute global timer utilizes a Singleton pattern and Observer events to decouple UI from logic, seamlessly halting gameplay to trigger a cinematic detonator cutscene at exactly 00:03.

  • Custom Editor Tools: I wrote custom layout scripts (Proportional Grid Layout) that execute within the Unity Editor to ensure the UI scales perfectly across any screen resolution.

  • Game Feel & "Juice": Enhanced the retro CRT terminal aesthetic with a centralized Sound Manager for overlapping audio and dynamic screen-shake coroutines to give tactile weight to the digital interface.

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